DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Ballot Depth |
How it works |
Main Page
Round 1 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
2.00 |
(66.7%) |
|
Galactic Conquest |
1.00 |
(33.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Increase Weapons Attachments Options |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
In the first round, the first choices on each ballot are tallied.
Increase Weapons Attachments Options has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
New colors: |
|
Trooper Battle Royale |
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 2 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
1.00 |
(33.3%) |
|
Trooper Battle Royale |
1.77 |
(59.0%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Galactic Conquest |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Galactic Conquest has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
New colors: |
|
Ground to Space Combat |
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 3 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.77 |
(25.6%) |
|
Trooper Battle Royale |
1.77 |
(59.0%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Trooper Battle Royale |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Trooper Battle Royale has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
New colors: |
|
Classic Conquest |
|
|
Walker Assault |
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 4 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.77 |
(25.6%) |
|
Trooper Battle Royale |
0.23 |
(7.7%) |
|
Classic Conquest |
0.77 |
(25.6%) |
|
Walker Assault |
0.77 |
(25.6%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Ground to Space Combat |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Ground to Space Combat has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
New colors: |
|
64 vs 64 Players |
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 5 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
0.23 |
(7.7%) |
|
64 vs 64 Players |
0.54 |
(17.9%) |
|
Ground to Space Combat |
0.23 |
(7.7%) |
|
Trooper Battle Royale |
0.23 |
(7.7%) |
|
Classic Conquest |
0.77 |
(25.6%) |
|
Walker Assault |
0.77 |
(25.6%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Classic Conquest |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
A tie was resolved by choosing a candidate at random.
Classic Conquest has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
New colors: |
|
Engineer Class for all factions |
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 6 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
0.23 |
(7.7%) |
|
64 vs 64 Players |
0.54 |
(17.9%) |
|
Ground to Space Combat |
0.23 |
(7.7%) |
|
Engineer Class for all factions |
0.54 |
(17.9%) |
|
Trooper Battle Royale |
0.23 |
(7.7%) |
|
Classic Conquest |
0.23 |
(7.7%) |
|
Walker Assault |
0.77 |
(25.6%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Walker Assault |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Walker Assault has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
New colors: |
|
Bring Back Hutt Contracts |
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 7 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
0.23 |
(7.7%) |
|
64 vs 64 Players |
0.54 |
(17.9%) |
|
Ground to Space Combat |
0.23 |
(7.7%) |
|
Engineer Class for all factions |
0.54 |
(17.9%) |
|
Bring Back Hutt Contracts |
0.54 |
(17.9%) |
|
Trooper Battle Royale |
0.23 |
(7.7%) |
|
Classic Conquest |
0.23 |
(7.7%) |
|
Walker Assault |
0.23 |
(7.7%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
64 vs 64 Players |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
64 vs 64 Players has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
New colors: |
|
Multiseat Vehicles |
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 8 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
0.23 |
(7.7%) |
|
64 vs 64 Players |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.23 |
(7.7%) |
|
Multiseat Vehicles |
0.31 |
(10.3%) |
|
Engineer Class for all factions |
0.54 |
(17.9%) |
|
Bring Back Hutt Contracts |
0.54 |
(17.9%) |
|
Trooper Battle Royale |
0.23 |
(7.7%) |
|
Classic Conquest |
0.23 |
(7.7%) |
|
Walker Assault |
0.23 |
(7.7%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Engineer Class for all factions |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Engineer Class for all factions has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
New colors: |
|
Implement Iron Sights |
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 9 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
0.23 |
(7.7%) |
|
64 vs 64 Players |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.23 |
(7.7%) |
|
Multiseat Vehicles |
0.31 |
(10.3%) |
|
Engineer Class for all factions |
0.23 |
(7.7%) |
|
Bring Back Hutt Contracts |
0.54 |
(17.9%) |
|
Trooper Battle Royale |
0.23 |
(7.7%) |
|
Classic Conquest |
0.23 |
(7.7%) |
|
Walker Assault |
0.23 |
(7.7%) |
|
Implement Iron Sights |
0.31 |
(10.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Bring Back Hutt Contracts |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Bring Back Hutt Contracts has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
New colors: |
|
Ability to enter & exit vehicles/turrets which spawn on map |
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 10 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
0.23 |
(7.7%) |
|
64 vs 64 Players |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.23 |
(7.7%) |
|
Multiseat Vehicles |
0.31 |
(10.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.31 |
(10.3%) |
|
Engineer Class for all factions |
0.23 |
(7.7%) |
|
Bring Back Hutt Contracts |
0.23 |
(7.7%) |
|
Trooper Battle Royale |
0.23 |
(7.7%) |
|
Classic Conquest |
0.23 |
(7.7%) |
|
Walker Assault |
0.23 |
(7.7%) |
|
Implement Iron Sights |
0.31 |
(10.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Multiseat Vehicles |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Multiseat Vehicles has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 11 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.23 |
(7.7%) |
|
Galactic Conquest |
0.29 |
(9.6%) |
|
64 vs 64 Players |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.23 |
(7.7%) |
|
Multiseat Vehicles |
0.25 |
(8.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.31 |
(10.3%) |
|
Engineer Class for all factions |
0.23 |
(7.7%) |
|
Bring Back Hutt Contracts |
0.23 |
(7.7%) |
|
Trooper Battle Royale |
0.23 |
(7.7%) |
|
Classic Conquest |
0.23 |
(7.7%) |
|
Walker Assault |
0.23 |
(7.7%) |
|
Implement Iron Sights |
0.31 |
(10.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Ability to enter & exit vehicles/turrets which spawn on map |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Ability to enter & exit vehicles/turrets which spawn on map has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 12 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.29 |
(9.6%) |
|
Galactic Conquest |
0.29 |
(9.6%) |
|
64 vs 64 Players |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.23 |
(7.7%) |
|
Multiseat Vehicles |
0.25 |
(8.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.25 |
(8.3%) |
|
Engineer Class for all factions |
0.23 |
(7.7%) |
|
Bring Back Hutt Contracts |
0.23 |
(7.7%) |
|
Trooper Battle Royale |
0.23 |
(7.7%) |
|
Classic Conquest |
0.23 |
(7.7%) |
|
Walker Assault |
0.23 |
(7.7%) |
|
Implement Iron Sights |
0.31 |
(10.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Implement Iron Sights |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Implement Iron Sights has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 13 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.29 |
(9.6%) |
|
Galactic Conquest |
0.29 |
(9.6%) |
|
64 vs 64 Players |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.23 |
(7.7%) |
|
Multiseat Vehicles |
0.25 |
(8.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.25 |
(8.3%) |
|
Engineer Class for all factions |
0.23 |
(7.7%) |
|
Bring Back Hutt Contracts |
0.23 |
(7.7%) |
|
Trooper Battle Royale |
0.29 |
(9.6%) |
|
Classic Conquest |
0.23 |
(7.7%) |
|
Walker Assault |
0.23 |
(7.7%) |
|
Implement Iron Sights |
0.25 |
(8.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Galactic Conquest |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Galactic Conquest has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 14 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.29 |
(9.6%) |
|
Galactic Conquest |
0.25 |
(8.3%) |
|
64 vs 64 Players |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.27 |
(9.0%) |
|
Multiseat Vehicles |
0.25 |
(8.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.25 |
(8.3%) |
|
Engineer Class for all factions |
0.23 |
(7.7%) |
|
Bring Back Hutt Contracts |
0.23 |
(7.7%) |
|
Trooper Battle Royale |
0.29 |
(9.6%) |
|
Classic Conquest |
0.23 |
(7.7%) |
|
Walker Assault |
0.23 |
(7.7%) |
|
Implement Iron Sights |
0.25 |
(8.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Trooper Battle Royale |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
A tie was resolved by comparing votes in previous rounds.
Trooper Battle Royale has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 15 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.29 |
(9.6%) |
|
Galactic Conquest |
0.25 |
(8.3%) |
|
64 vs 64 Players |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.27 |
(9.0%) |
|
Multiseat Vehicles |
0.25 |
(8.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.25 |
(8.3%) |
|
Engineer Class for all factions |
0.23 |
(7.7%) |
|
Bring Back Hutt Contracts |
0.23 |
(7.7%) |
|
Trooper Battle Royale |
0.25 |
(8.3%) |
|
Classic Conquest |
0.25 |
(8.5%) |
|
Walker Assault |
0.25 |
(8.2%) |
|
Implement Iron Sights |
0.25 |
(8.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Increase Weapons Attachments Options |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Increase Weapons Attachments Options has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 16 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.25 |
(8.3%) |
|
Galactic Conquest |
0.25 |
(8.3%) |
|
64 vs 64 Players |
0.23 |
(7.7%) |
|
Ground to Space Combat |
0.27 |
(9.0%) |
|
Multiseat Vehicles |
0.25 |
(8.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.25 |
(8.3%) |
|
Engineer Class for all factions |
0.25 |
(8.2%) |
|
Bring Back Hutt Contracts |
0.23 |
(7.7%) |
|
Trooper Battle Royale |
0.25 |
(8.3%) |
|
Classic Conquest |
0.25 |
(8.5%) |
|
Walker Assault |
0.27 |
(9.0%) |
|
Implement Iron Sights |
0.25 |
(8.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Ground to Space Combat |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Ground to Space Combat has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 17 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.25 |
(8.3%) |
|
Galactic Conquest |
0.25 |
(8.3%) |
|
64 vs 64 Players |
0.25 |
(8.3%) |
|
Ground to Space Combat |
0.25 |
(8.3%) |
|
Multiseat Vehicles |
0.25 |
(8.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.25 |
(8.3%) |
|
Engineer Class for all factions |
0.25 |
(8.2%) |
|
Bring Back Hutt Contracts |
0.23 |
(7.7%) |
|
Trooper Battle Royale |
0.25 |
(8.3%) |
|
Classic Conquest |
0.25 |
(8.5%) |
|
Walker Assault |
0.27 |
(9.0%) |
|
Implement Iron Sights |
0.25 |
(8.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Walker Assault |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Walker Assault has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Next Round | Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 18 |
|
|
 |
7.7% |
|
Increase Weapons Attachments Options |
0.25 |
(8.3%) |
|
Galactic Conquest |
0.25 |
(8.3%) |
|
64 vs 64 Players |
0.25 |
(8.3%) |
|
Ground to Space Combat |
0.25 |
(8.3%) |
|
Multiseat Vehicles |
0.25 |
(8.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.25 |
(8.3%) |
|
Engineer Class for all factions |
0.25 |
(8.2%) |
|
Bring Back Hutt Contracts |
0.25 |
(8.3%) |
|
Trooper Battle Royale |
0.25 |
(8.3%) |
|
Classic Conquest |
0.25 |
(8.5%) |
|
Walker Assault |
0.25 |
(8.3%) |
|
Implement Iron Sights |
0.25 |
(8.3%) |
|
| | |
 |
Results |
|
Redistributed Votes (to these colors) |
Classic Conquest |
Elected |
|
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (7.7% of counted votes).
Classic Conquest has enough votes to guarantee victory and is declared a winner. To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking, if possible. This is actually done by counting a fraction of the ballots most recently counted for the winning candidate.
Next Round
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form: First Round |
Final Round | Previous Round | Ballot Depth |
How it works |
Main Page
Round 19 |
|
|
 |
8.3% |
|
Increase Weapons Attachments Options |
0.25 |
(8.3%) |
|
Galactic Conquest |
0.25 |
(8.3%) |
|
64 vs 64 Players |
0.25 |
(8.3%) |
|
Ground to Space Combat |
0.25 |
(8.3%) |
|
Multiseat Vehicles |
0.25 |
(8.3%) |
|
Ability to enter & exit vehicles/turrets which spawn on map |
0.25 |
(8.3%) |
|
Engineer Class for all factions |
0.25 |
(8.3%) |
|
Bring Back Hutt Contracts |
0.25 |
(8.3%) |
|
Trooper Battle Royale |
0.25 |
(8.3%) |
|
Classic Conquest |
0.25 |
(8.3%) |
|
Walker Assault |
0.25 |
(8.3%) |
|
Implement Iron Sights |
0.25 |
(8.3%) |
|
| | |
 |
Results |
|
64 vs 64 Players | Elected | |
Ground to Space Combat | Elected | |
Multiseat Vehicles | Elected | |
Ability to enter & exit vehicles/turrets which spawn on map | Elected | |
Engineer Class for all factions | Elected | |
Bring Back Hutt Contracts | Elected | |
Galactic Conquest | Elected | |
Trooper Battle Royale | Elected | |
Classic Conquest | Elected | |
Walker Assault | Elected | |
Implement Iron Sights | Elected | |
Increase Weapons Attachments Options | Elected | |
Note: If this doesn't make sense, try reading the
How it works page, view the
table form,
or ask a question.
The dotted line represents
the number of votes that guarantees victory (8.3% of counted votes).
At this point, the number of remaining candidates equals the number of remaining seats,
so the remaining candidates are declared elected.
In the end, 100% of all cast ballots counted toward a winner. This compares to 100%
if only the first-round votes were used.
You should be able to see that the winners have a more equal mandate in the final round than in
the first round.
Note that even the "highest first-round votes" method is more democratic than most
methods used in US public elections: the "vote for 12" method, which
allows the largest block of voters to dominate, and the district method, where choices are restricted
to the one or two viable candidates within geographical boundaries drawn by the politicians in office.
The
Ballot Depth section shows how much lower rankings contributed to the tally.
Go to the next question
DemoChoice Web Poll: SWBF3 Game Mode and Features |
12 candidates will be elected with 3 ballots cast. |
Table form |
Chart form:
First Round |
Final Round |
Ballot Depth |
How it works |
Main Page
Ballot Depth: This shows how much the lower rankings on ballots contributed to the winning
candidates.
Rank |
Fraction of votes for winners |
1st | 16.7% |
|
2nd | 16.7% |
|
3rd | 25.0% |
|
4th | 25.0% |
|
6th | 8.3% |
|
8th | 8.3% |
|